local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133103810
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 810001
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 518.272
L4_1.y = 360.645
L4_1.z = 1428.572
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 157.417
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 24
L3_1.point_type = 1001
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 810002
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 511.263
L5_1.y = 359.425
L5_1.z = 1427.509
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 337.108
L5_1.y = 154.237
L5_1.z = 15.609
L4_1.rot = L5_1
L4_1.level = 24
L4_1.point_type = 1001
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 810003
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 501.292
L6_1.y = 358.094
L6_1.z = 1427.356
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 157.417
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 24
L5_1.point_type = 1001
L5_1.area_id = 6
L6_1 = {}
L6_1.config_id = 810004
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 512.8
L7_1.y = 354.569
L7_1.z = 1432.362
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 331.234
L7_1.y = 180.283
L7_1.z = 20.177
L6_1.rot = L7_1
L6_1.level = 24
L6_1.point_type = 1001
L6_1.area_id = 6
L7_1 = {}
L7_1.config_id = 810006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 493.856
L8_1.y = 358.231
L8_1.z = 1425.694
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 325.519
L8_1.y = 134.732
L8_1.z = 342.932
L7_1.rot = L8_1
L7_1.level = 24
L7_1.point_type = 1001
L7_1.area_id = 6
L8_1 = {}
L8_1.config_id = 810007
L8_1.gadget_id = 70500000
L9_1 = {}
L9_1.x = 507.454
L9_1.y = 361.215
L9_1.z = 1424.464
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 157.417
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 24
L8_1.point_type = 1001
L8_1.area_id = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
